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Tuesday 24 December 2013

RedemptionII version2.1 Now live

Redemption is finally here

http://www.l4dmaps.com/details.php?file=10989

So whats in this update? too much to mention really but heres a few

o Intro has been slimmed down with an updated poster + gnome added for easter egg
   This one done because l4d2 has a limited idle time and when playing coop players could miss the intro
   currently there is no work around so the intro was shortened

o Map1 has a panic event near start
   This was added to stop players rushing through the map

o 3 more new melee weapons for extra zombie mutilation (5 in total)

o All maps have so much more detail etc etc too much to list

o New water paticle effects
  These were changed from using refracted textures due to increased performance.
o Huge Easter Egg! Can you find it? Go on I know you want to :)
o NPCs and loads of extra voice acting
o Dynamic paths on most maps (eg the electric water has alternate paths)
   This was added  as people didnt like the cheap kill possibilty. Now you have the choice
   When the electric is on you can bipass it. If you do try and turn it off then theres some goodies in the back room for your troubles
o Dynamic placement of items
o Heavily optimised
o New final format - A 2 stage event that forces players to rethink
   alot of players thought the final was too easy so this adds extra difficulty

o A lap dancing club -- (oh wait that didn’t make it in this update)
o A huge amount of love and attention all over (and some on the maps too :P )
o Basically this is how I intended the first release to be
o More bugs? Lets hope not
o Kitchen sink? Yep map3
o More to come… Of course there will be

Why has it taken soo long? Its just mainly me doing this and I do have a full time job so time is precious. Its been a long old slog but Ive got there. I hope Ive created something you'll enjoy and if you don’t then maybe the eight game is better suited to you .

I do need to thank a few people that have helped along the way though.

RT Frisk for his help with getting the final script/instances working, plus the very sub par voice acting (he really cant do a texan accent :P)
Splinks for the melee weapons and general discussions on how floppy a dead arm should be.
Bunny for help with some of the models
The many testers (too many to name)
My MMclan mates for doing some other testing for me
A shout out to Kev Edwards for morale support and setting the bench mark when it comes to details in maps
Black mesa for allowing me to use some of their models
Davey Wreden and Kevan Brighting for a huge favour ;) we wont talk about this (spoilers)
Kerry @ valve for help with melee scripts
And lastly my lovely partner Jacqui for putting up with me spending late nights on this.


Tuesday 3 September 2013

Screenshots

Watch this space in the next few days for some new screenshots of the latest compiles!

Thursday 22 August 2013

Redemption on Twitter

Forgot to mention that I'm now on twitter so please add me :)

Will start to post snippets of what im working on there.

https://twitter.com/L4DRedemption

Wednesday 21 August 2013

New loading screen

Due to slimming down the intro sequence ,I didnt want to loose the story I was trying to get across .So I decided to include the last diary entry from the good doctor.


Saturday 16 February 2013

RedemptionII For L4D2 Released

Redemption II For L4D2 has now been released. Its still BETA as I want to get as much feedback from the community before doing updates.

Theres still lots more to come in subsequent updates
  • New Outro
  • More NPC's to add to the story
  • Easter Eggs
  • And more detail !
For the latest download get it here : http://www.l4dmaps.com/details.php?file=10989 

After the next update the campaign will be available through the Steam Workshop

Pleas feel free to give any feedback - Thanks Morloc

Monday 22 October 2012

Any News?

Well I thought I better post something although I dont have alot to show as far as images. Still beavering away on all the maps. Im currently getting the intro together which intales getting a few images created. A lengthy process but im hoping it will be worth it.

The intro will be quite long so I hope I dont upset too many people :)

Stay tuned

Oh and Im looking forward to checking out the l4d workshop \o/